Large City: Law-kent Xluwuf

Law-kent Xluwuf

Law-kent Xluwuf
Example Gnoll architecture.
StateGoblin Tribes
ProvenceFtuzmïlärtä Region
RegionE̜styǟgiqüe Ōt Forest
Founded1586
Community LeaderLord Chrindri
Area96 km2 (38 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation4660 m (15288 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population22541
Population Density234 people per km2 (593 people per mi2)
Town AuraInvocation
Naming
Native nameLaw-kent Xluwuf
Pronunciation/law/ /kent/
Direct Translation[casual] [puddle]
Translation[Not Yet Translated]

Law-kent Xluwuf (/law/ /kent/ [casual] [puddle]) is a subtropical Large City located in the Ftuzmïlärtä Region of the Goblin Tribes.

The name Law-kent Xluwuf is derived from the Goblin language, as Law-kent Xluwuf was founded by Chrindri, who was culturaly Gnoll.

Climate

Law-kent Xluwuf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cool -15°C (5°F). Law-kent Xluwuf receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Law-kent Xluwuf covers an area of nearly 96 km2 (38 mi2), and an average elevation of 4660 m (15288 ft) above sea level.

Overview

Law-kent Xluwuf was founded durring the late 17th century in late fall of the year 1586, by Chrindri. The establishment of Law-kent Xluwuf was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Chrindri struck deals with nearby nations and communities to establish Law-kent Xluwuf as a prison colony.

Law-kent Xluwuf was built using the conventions of Gnoll durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Law-kent Xluwuf is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Law-kent Xluwuf is buildings are arranged arrounded a highly ordered system of spacious flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Law-kent Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Law-kent Xluwuf's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Law-kent Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Law-kent Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Law-kent Xluwuf is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Law-kent Xluwuf long.

Civic Infrastructure

Law-kent Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Law-kent Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Law-kent Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Law-kent Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Law-kent Xluwuf's parks.

Law-kent Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Law-kent Xluwuf.

Law-kent Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Law-kent Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Law-kent Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Law-kent Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Law-kent Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Law-kent Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Law-kent Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Law-kent Xluwuf's public wards, blessings, and other arcane systems.

Law-kent Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Law-kent Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Law-kent Xluwuf's grid is powered by an arcane means.

Law-kent Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Law-kent Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Law-kent Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Law-kent Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Law-kent Xluwuf's natural decorations nor waterways.

Law-kent Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Law-kent Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Law-kent Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Law-kent Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Law-kent Xluwuf leaves and flower petals never touch the ground.

The Guardian Doll near Law-kent Xluwuf are known to be quite timid.

Law-kent Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Transmutation energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 70
  • Farm Laborer: 118
  • Hunters: 77
  • Milk Maids: 59
  • Ranchers: 29
  • Ranch Hands: 61
  • Shepherds: 59
    • Farmland: 91741 m2
    • Cattle and Similar Creatures: 5635
    • Poultry: 67623
    • Swine: 4508
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2254

Craftsmen

  • Arms and Toolmakers: 49
  • Blacksmiths: 49
  • Bookbinders: 27
  • Buckle-makers: 30
  • Cabinetmakers: 52
  • Candlemakers: 72
  • Carpenters: 61
  • Clothmakers: 56
  • Coach and Harness Makers: 24
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 22
  • Cutlers: 19
  • Fabricworkers: 54
  • Farrier: 145
  • Furriers: 14
  • Glassworkers: 80
  • Gunsmiths: 53
  • Harness-Makers: 22
  • Hatters: 46
  • Hosiery Workers: 16
  • Jewelers: 25
  • Leatherwrights: 57
  • Locksmiths: 23
  • Matchstick makers: 36
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 33
  • Plasterers: 31
  • Pursemakers: 37
  • Roofers: 24
  • Ropemakers: 23
  • Rugmakers: 21
  • Saddlers: 46
  • Scabbardmakers: 48
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 21
  • Soap and Tallow Workers: 69
  • Tailors: 155
  • Tanners: 28
  • Upholsterers: 31
  • Watchmakers: 30
  • Weavers: 68
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 29
  • Booksellers: 35
  • Butchers: 54
  • Chandlers: 53
  • Chicken Butchers: 60
  • Entrepreneurs: 21
  • Fine Clothiers: 54
  • Fishmongers: 62
  • Florists: 13
  • Potion Sellers: 40
  • Resellers: 107
  • Spice Merchants: 31
  • Wine-sellers: 47
  • Wheelwright: 35
  • Woodsellers: 21

Service workers

  • Bakers: 107
  • Barbers: 95
  • Coachmen: 33
  • Cooks: 90
  • Doctors: 51
  • Gamekeepers: 35
  • Grooms: 19
  • Hairdressers: 83
  • Healers: 65
  • Housekeepers: 68
  • Housemaids: 118
  • House Stewards: 77
  • Inns: 21
  • Laundry maids: 45
  • Maidservants: 66
  • Nursery Maids: 39
  • Pastrycooks: 75
  • Restaurateur: 93
  • Tavern Keepers: 118

Specialized Laborer

  • Ashworkers: 32
  • Bleachers: 20
  • Chemical Workers: 12
  • Coal Heavers: 45
  • In-Town Couriers: 50
  • Long Haul Couriers: 50
  • Dockyard Workers: 46
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 58
  • Millers: 49
  • Miners: 53
  • Oilmen and Polishers: 35
  • Postmen: 53
  • Pure Finder: 30
  • Skinners: 64
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 70
  • Watercarriers: 54
  • Watermen, Bargemen, etc.: 68

Skilled Laborers

  • Accountants: 29
  • Alchemist: 34
  • Clerk: 46
  • Dentists: 22
  • Educators: 69
  • Engineers: 31
  • Gardeners: 23
  • Mages: 16
  • Plumbers: 25
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 30
  • Civil Clerks: 52
  • Civic Iudex: 25
  • Consultants: 14
  • Exorcist: 50
  • Fixers: 27
  • Kami Clerk: 45
  • Landlords: 46
  • Lawyers: 27
  • Legend Keepers: 39
  • Militia Officers: 173
  • Monks, Monastic: 68
  • Monks, Civic: 75
  • Historian, Oral: 52
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 49
  • Priests: 112
  • Rangers: 29
  • Rat Catchers: 37
  • Scholars: 37
  • Spiritualist: 41
  • Slayers: 12
  • Storytellers: 81
  • Military Officers: 68

Cottage Industries

  • Brewers: 66
  • Comfort Services: 98
  • Enchanters: 25
  • Herbalists: 23
  • Jaminators: 75
  • Needleworkers: 66
  • Potters: 37
  • Preserve Makers: 66
  • Quilters: 34
  • Seamsters: 107
  • Spinners: 62
  • Tinker: 23
  • Weaver: 60

Artists

  • Actors: 24
  • Architects: 8
  • Bards: 34
  • Costumers: 14
  • Dancers: 25
  • Drafters: 14
  • Engravers: 18
  • Fine Furniture Carpenters: 10
  • Glaziers: 23
  • Inlayers: 20
  • Musicians: 75
  • Painters, Art: 11
  • Playwrights: 25
  • Sculptors, Art: 19
  • Wood Carvers: 80
  • Writers: 75

Produce Industries

  • Butter Churners: 72
  • Canners: 62
  • Cheesmakers: 83
  • Ice Merchants: 10
  • Millers: 41
  • Picklers: 36
  • Smokers: 29
  • Stockmakers: 25
  • Tobacconists: 35
  • Tallowmakers: 51

8498 of Law-kent Xluwuf's population work within a Foundational Occupation.

12691 of Law-kent Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1352 (6%) are noncontributers.

Points of Interest

Law-kent Xluwuf is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Law-kent Xluwuf is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Law-kent Xluwuf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Law-kent Xluwuf lost 161 people, 210 livestock, and 74 buildings. The conflict ended after roughly 48, when members of Law-kent Xluwuf's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in defeat for Law-kent Xluwuf's forces. The war is remembered in legend by Law-kent Xluwuf's bards, historians, and legend keepers.

History